Chapter 44 | OnePunch-Man Wiki | FANDOM powered by Wikia
However now Saitama has no one left to fight, and misses the thrill of battle. But this Outlander: Season 4 · Riverdale: Season 3 · Saturday Night Live: Season 44 · Star Trek: Discovery: Season 2 · Supergirl: Season 4 Air date: Nov 1, . Click the link below to see what others say about One-Punch Man: Season 1!. "Hero Name" (ヒーローネーム, Hīrō Nēmu) is the 44th chapter of the One-Punch Man manga series. Fubuki Part 3. Chapter 44, Volume 9 Release date. Aug 13, Season 2 will reveal the scariest villain to date. Garou, who made the tiniest appearance in Season 1, will start off ONE PUNCH MAN Season 2.
VIZ announces One-Punch Man Season 2 release date. : anime
If you've seen the arguments from detractors of the show, you've undoubtedly caught wind of the "One Joke Man" mantra, and to be quite honest, that isn't a bad assessment of the show in a nutshell. Saitama, our lead character and resident impersonator of Mr. Clean, is a man that has grown bored of his acquired strength in pursuit to become a superhero. For reasons vaguely explained, he has reached a point where he can obliterate his foes in one punch. And if you were expecting a "but" at the end of that sentence, don't hold your breath, this is the joke.
It's like the climatic end to a battle shounen, where our main character goes through his training arc and defeats the antagonist, after he hit his ultimate form of over-powered potential And from that question emerges this product; this joke.
And while there is an overarching story unfolding in the background, it's the joke that takes precedence and placed on center-stage for our amusement. And it's this joke that creates the split among those who adore the show and those that carry around the "One Joke Man" picket sign in protest to its popularity. As trivial of an argument it may seem, this comedic gag is the reason for the rift among anime viewers, which has become a joke within itself super meta shit.
There are two main parts to the overarching story: And the other subplot revolves around his apprentice and eventual friend, Genos, who's goal can be seen as the stereotypical hero story of vengeance. And while both stories are played straight, it's the awareness the show has for its content which lets everyone in on the joke, and also what makes the parody of the subject matter both amusing, and in a weird way, self-indulgent.
While the show follows these narratives in a fashion expected, it does so with a constant sense of witticism and deliberate elbow nudging. This, as a result, can lead to scenes where expository dialogue is given, while our lead is trying to dismiss it, the equivalent of which is like the character breaking the fourth wall and looking into the camera saying "isn't this shit boring?
I wish he would shut up already! It's an anime that actively interacts with the expectation of the audience watching it. And while these moments still play second-fiddle to the constant beat 'em up action on screen, it's those moments that give OPM its sense of identity. Speaking of the beat 'em up action, OPM effectively nails this aspect down without much debate.
While the satirical moments sprinkled throughout shines in its own way, it's the fight scenes that elevates this title to a growing household name.
It's the fuel behind the hype if you will.
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And while that may be a superficial reason to bolster its value, it's still a viable reason for the sake of consumable entertainment. One of its primary genres is action after all, and when it comes to action, very few shows can stand as competition to the consistent level of quality encapsulated in OPM. The characters of OPM are just that, characters. You're not looking at them for any profound message or character depth, rather it's the eccentricity of the personalities themselves that works.
From the typical hero of justice stereotypes found in characters like Genos and Mumen Rider, to the more obvious satirized ones like Amai Mask and Metal Bat.
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It's comic book personalities brought to life and set loose, all for the sole purpose of wacky antics and populating the setting with a garden variety of personas. The villains can range from the ultra-silly like a lobsterman wearing underwear similar to something found in the likes of super sentai worksto the more maniacal dimensionless baddie who's sole purpose in life is to fight strong opponents similar to that of most battle shounens.
It's this variety of Saturday morning cartoon level characters that keep things fresh. And with the over-exaggerated character designs, it becomes even more elevated than what would typically be seen from this kind of show. Although, this, as a result, creates the most shallow cast imaginable, and while they're still endearing in the already goofy backdrop they're placed in, they're not in any way new to what would come out of this brand of storytelling.
The more you buy into the comedic outlook the show presents everything in, the easier it is to buy into their placement in the story. This, of course, leads to one of the more noticeable problems the show can't seem to get a grasp on, and that's that nothing it does can be taken seriously.
The show goes out of its way to paint everything in clown makeup, so when it does try to take things down a more serious route the final result is more of an apathetic shrug and resounding "who cares," than anything you can deem potent. This isn't to say that those more serious moments don't hold meaning, but that in the context of a parody that has been doing nothing but laughing along with the audience, the moments are simply unwarranted. It's like if a stoner comedy stopped everything dead in its tracks to present a D.
E speech against the use of drugs. Thankfully these moments aren't ever-present throughout the show's run-time. Another issue that many might have with OPM is quite obviously the joke itself. Being that it's a repetitive comedic gag, many might find the novelty of the gag to have less impact as the show goes on. This, of course, is a reasonable concern, since variety is what keeps long-running sitcoms and comedies on the air.
The show attempts to alleviate that concern with the involvement of characters like Genos, who serves as the duality to Saitama's placement in the story. And then there's Saitama himself, who is a deadpan protagonist for a majority of the show's run-time. Those unfamiliar or simply indifferent to deadpan humor will of course not find anything in Saitama, making him uninteresting to most, and rightfully so.
And like the concern of the run-on joke losing its luster, the myriad of other wacky characters introduced are the show's defense to keep the attentiveness of those who simply can't be bothered with the uncaring and often cynical outlook Saitama is given.
This isn't a case where the lead is a blank slate, but rather he's a character that should have already been done with his arc and involvement in the story.
This is the follow up to where a typical hero story should have ended, the downward spiral of a man who has already achieved all that there is to do in his given universe. Which of course is the point of this prolog inspired series, but like I've already stated, the inherent value of OPM rests with the viewer's taste in comedy, so this problem may not even register at all to a lot of people. But despite these indeterminate shortcomings, the show still manages to do enough to keep itself together.
Because it's so self-aware, a great deal of these issues is often made to be null and void. He has trained himself and grown strong to the point where he can effortlessly defeat any opponent with a single punch. However, since Saitama became a hero for the fun of the experience, he has lately become bored with his superhuman power, and frustrated at the complete lack of strong opponents that can challenge him. Over the course of the series, Saitama encounters various superheroes, villains, and monsters.
He quickly gains a pupil that is a cyborg, Genoswho is on a revenge quest to find another cyborg that slaughtered his entire family and hometown.
Eventually the two join the Hero Association in order to gain official recognition. Genos proves to be a prodigy and is instantly placed in Class-S, while Saitama barely passes the written test and is therefore placed in last place of Class-C, making him the lowest ranked hero.
Saitama performs many feats that go mostly unnoticed and unappreciated by the public, such as defeating the ninja, Speed of Sound Sonicand destroying an incoming meteor that was going to obliterate City-Z.
Monsters begin to appear in City-Z, searching for a mysterious Monster Association. Soon after, the great seer, Shibabawahas a vision that the world is in danger. Panicking, the Hero Association calls all S-Class heroes to a meeting, begging them to protect the world.
Immediately after the meeting, the powerful alien leader of the Dark Matter Thieves, Boros, invades the planet and destroys City-A. Saitama duels with Boros and defeats him by using a serious punch. The Hero Association salvages City-A with the help of Metal Knight, and they build a new base of operations that will allow the Hero Association to deploy heroes more easily. Saitama begins to gradually know other superheroes. He quickly becomes friends with the old martial arts master, Bangand the "most powerful" superhero named, Kingwho is actually a cowardly nonviolent otaku who got his S-Class position by accidentally receiving credit for many of Saitama's previous victories.
When the Hero Association executive Sitch tries to recruit villains to become superheroes, Bang's former apprentice, Garoemerges and starts beating down many of the other heroes, prompting the association to make a small effort to stop him. In order to learn more about martial arts, Saitama enters a tournament in disguise.
During the martial arts tournament, the Monster Association leads an all-out attack on multiple cities causing massive panic and damage. The Hero Association struggles to keep up with the attacks. Genos fights monsters and protects the tournament so that Saitama can safely compete. Despite being the most powerful hero in the world, Saitama automatically loses the tournament due to being caught wearing a wig and impersonating another martial artist, Charanko.
Saitama flees the tournament in fear of being arrested by the police. During the award ceremony, the powerful monster, Gouketsulays siege on the tournament after defeating Genos in combat. Gouketsu presents monster cells that can turn humans into monsters after being ingested to the people of the stadium, telling them that he'll kill them if they don't ingest the cells. Some people partake of the cells becoming monsters, including the martial artist, Bakuzan.