Himouto! Umaru-chan - Wikipedia
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After severely clipping through her body and emerging from the water, Augustus flushed and asked what I was doing. These games give you more of a choice with how your romantic experience happens, and results in a more comfortable interaction.
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The highlight of the demo was definitely when he placed his hand on my head and gave it a few pats. Of course no one was actually touching me, but the gesture still felt comforting despite this graceful man not actually being in my presence.
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I just scared her. At the beginning of the demo I was in a nice cafe, listening to a voicemail from the student in Summer Lesson, Hikari Miyamoto. After listening to the message, I found myself sitting alone in her room. She peeked in, asked who I was, then quickly backed out. She came back understanding that her mother had let me in. From there I answered a few questions and talked to her a bit about studying.
When she asked me a question, I almost answered her out loud. The longer demo was quite immersive, and I felt like I was getting to know Hikari.
Game designers and writers have the potential to reach a whole new level of romance when we get to be the star of the game. Kanon is somehow able to hold a rooftop concert everyday in school, without ever contacting any logistics personnel, no sound crew, no light crew, nothing.
Just her and a stage, and somehow all the music and lights come on and things start playing - that's an absolute no go.
Okay, so the idea that she turns "invisible" is linked to her characterization as feeling "invisible" all the time. I get it, but then why is it that she randomly turns from "invisible" to slightly translucent, so often?
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Is there a rule saying that you need to look harder or closer enough for her to be visible? Does she randomly vary between degrees of invisibility? Because she isn't completely invisible, she should be able to be seen based on the distortions of the background, and if she IS completely invisible, Keima shouldn't EVER be able to see her. Next, Kanon carries these stun guns that are completely for comic effect.
But again - this made no sense, and she seems to have carried these guns for absolute fun and only ever uses them on Keima. I know it's for comic relief - but still - at least humour me by explaining it in a funny way, it was never really mentioned at all. The Kanon arc was slightly deeper in nature though, than the previous two. The idea of an idol who feels lonely despite having so many fans - this is a real phenomena that felt completely natural.
The way Keima realizes this is not very "fascinating", but the anime really put quite a lot of thought into developing the plot around Kanon - from all her fansign events, to her dramas, to her voice-acting schedules, as well as to her actual concerts. It felt like there was a deeper meaning behind just "making Kanon fall in love with Keima" it moved on to "making Kanon believe in herself" - especially when rejecting the kiss from Kanon - even though he still got it at the end, though.
A girl who doesn't talk at all, how the heck do you communicate with someone like that? While Keima's method - pissing her off, essentially - wasn't completely revolutionary, it was also mixed in with being sensitive, and understanding the shy girl under the pile of books. The deeper meaning is trying to understand the thoughts behind people's faces, even if they don't talk - it's possible to feel, to get a sensing of what the person behind the mask is thinking - by simply judging their actions and the way they act.
Also, the resolution of the arc wasn't very substantial - all Keima really did was accompany her, then kiss her, and that should creep Shiori out, honestly, rather than make her fall in love with him - it was all too sudden and unrealistic. Then we finally come to talk about the side arc - Sora's arc, about a buggy game tha Keima must, absolutely must, complete.
No matter how many bugs there are in the game - Keima persists in completing it because it's not Sora's fault that the game she's stuck in sucks so bad that everyone else gave up on it.
While it may merely just be a characterisation arc - the plot itself is interesting enough - when things seem impossible, will you try every possible way - until you beat it or you realize it really is impossible? Coherence is slightly out of the window - and Keima is honestly wasting his time on some stupid game - but that's how life is - we have options as choices, though not very clear-cut, the decisions we make determine our "route", and perhaps, just perhaps, there's always a way "out" of our problems, a way to reach our goals, if only we have the perseverance to try and try again.
Elsie ends up catching 4 runaway spirits - but progress is unknown, and we're not sure how many more Keima must complete until he's finally free of the death collar. The plot itself though, if you look at it from a deeper perspective, is quite deep, though it fails on both coherence and level of interest - plot is generally predictable and not very ingenious.